The aim of the <i>Interactive Entertainment Law Review (IELR)</i> is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual/augmented/mixed realities, social media, and all related and emergent forms of digital interactive entertainment.</p> <p> The journal is published twice a year with articles focusing on the legal changes, challenges and controversies in this high profile and increasingly critical area of legal inquiry.</p> <p> The scope of subjects include: <ul> <li>Copyright, trademark, patent and fair use <li>EULAs and contracts <li>Privacy, personality and surveillance <li>Internet and communications <li>Freedoms and censorship <li>Consumer protections</p> </ul>